Improvements needed in Chess Engines

Ever since IBM’s super computer Deep Blue defeated then chess’s World Champion Gary Kasperov, the development of chess engines and chess software took place very rapidly and brilliantly. Today, after numerous research, studies and experiments, chess engines have far surpassed the human capability and every year better technologies and engines are built and practiced on. Chess has now become much more interesting than before and this is all thanks to chess engines that play a much better game than any human ever could as many experts agree that technology has come to a point where it has become difficult for the greatest of human chess masters to beat the best chess engine of today. Yet, with so much of potential and power present inside the modern chess engine, it still carries some flaws with it that are almost always noticed by good chess players and developers. Now, I am not saying that these flaws have made chess engines to be a weaker player but these flaws have definitely opened new opportunities for chess engine developers to study upon. Most of the flaws present in modern chess engines are not always visible to an ordinary player but for a Grand Master, they do make a great difference.

One flaw that almost all of the modern chess engines have is that they are too dependent on previous patterns for their game play. Most engines are fed with positional information about lots of historical chess matches and if you watch a game closely, you will find instances where they try and tend to play a chess match that is similar to a historical match. However, this is not always the case and the Artificial Intelligence of today’s chess engines are a bit stronger and show signs of good comprehension of the game. Yet, I believe that it is important for chess developers to be wary about their engines not being too dependent on previous match patterns and it is important to focus on developing systems that focus on making accurate calculations in the game rather than a system that focuses on searching for ancient patterns.

Now, openings in Chess games are not always unique and many chess players are not very optimistic towards unorthodox openings, they sometimes tend to make the game much more interesting and entertaining. I have used a lot of chess engines to date and never have I ever seen a chess engine perform an unorthodox opening. Most chess engines seem very familiar with Sicilian defense as their opening and even though they can use other openings such as the Vienna Game or the King’s Indian Defense, Unorthodox openings are so rare that they are almost difficult to find. Imagine how interesting would chess be if chess engines performed an irregular opening from time to time.

If you are an average observer and a beginner in the field of chess, than you might not see many of the flaws present in chess engines that other good players and grand masters do. Another simple flaw you can find in chess engines is that sometimes, Grand Masters notice when computer engines switch from defensive to offensive positions and vice-versa. Now, this is not something unusual or something that worries anybody. But, the unpredictability of chess disappears when such events do occur. For example, when many chess engines start to lose, it is very easy to recognize when they switch to a more defensive playing style. Even in human games such differences in the playing styles can be found but the lesser such changes in style occur, the better the game becomes.

To conclude, good Chess engines are much more powerful than any human minds but they still have some characteristics that need improvements. Improving on these characteristics can make chess games much more interesting to watch and much more unpredictable.